Quantcast
Channel: Riot Games Technology - rendering
Browsing latest articles
Browse All 6 View Live

Image may be NSFW.
Clik here to view.

A Story of Fog and War

In late 2013, Riot’s map team started to work full-tilt on updating Summoner’s Rift, the flagship map for League of Legends. It was an enormous task: not only did the team need to upgrade the map’s...

View Article



Image may be NSFW.
Clik here to view.

Elementalist Lux: 10 Skins in 30 Megabytes

With the current scale of a game like League of Legends, it can be hard to remember the humble beginnings: a small group of developers too busy shipping a game and putting out fires to think about fine...

View Article

Image may be NSFW.
Clik here to view.

A Trip Down The LoL Graphics Pipeline

Hi, I’m Tony Albrecht and I’m one of the engineers on the new Render Strike Team under the Sustainability Initiative in League of Legends. The team has been tasked with making improvements to the...

View Article

Image may be NSFW.
Clik here to view.

Better Living Through Materials

Hi, I’m Paul Geerts and I’m one of the engineers on League’s Render Strike Team. A while back my buddy Tony posted an article about how League of Legends currently builds a single frame of the action....

View Article

Image may be NSFW.
Clik here to view.

Reducing Rendering Complexity with Gun Goddess Miss Fortune

Hi, my name is Eric Friedman, and I’m a Software Engineer who has been working on League of Legends for 8 years, focusing mainly on gameplay systems. For the last several years, I’ve been working in...

View Article


Image may be NSFW.
Clik here to view.

VALORANT Shaders and Gameplay Clarity

Hi, I’m Brandon “mochi” Wang, a software engineer on VALORANT’s Content Support team. We’re responsible for taking requests from artists and designers when they require deep game engine changes. I’ll...

View Article
Browsing latest articles
Browse All 6 View Live




Latest Images